Xicat Interactive F/A -18 Precision Strike Fighter for Windows Logo
A
Anonymous Posted on Jan 26, 2012

How can I get the F/A -18 Precision Strike Fighter keyboard reference guide

I have lost my keyboard quick reference card. How can I get another copy of it?

1 Answer

John Trotter

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  • Contributor 1 Answer
  • Posted on Jan 30, 2014
John Trotter
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Joined: Jan 30, 2014
Answers
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Aileron Left Keypad 4
Aileron Right Keypad 6
Elevator Down Keypad 8
Elevator Up Keypad 5
Rudder Left <
Rudder Center /
Rudder Right >


Increase Thrust =
Decrease Thrust -
Afterburner Backspace
Brake Space
Gear G
Flap F
Hook H
Dump Fuel Shift D
Refuel Shift F
Service (refuel/arm) Shift S
Eject Shift E
Damage Display D
Engine Display E

HUD Options
-----------
HUD Altimeter Toggle Ctrl A
HUD Brightness Ctrl B
HUD Clutter Reject Ctrl C

NAVIGATION
==========
Autopilot Toggle A
Autopilot Mode Shift A
Waypoint Cycle W
TACAN Cycle T
ILS Toggle L
Moving Map/Scale M
Nav./HSI Scale N

RADAR
=====
AA/AG Toggle R
Sub-mode Cycle Q
Standby B
IFF Interrogate I
Range Decrease Tab
Range Increase Shift Tab
ACM Cycle Shift R
AACQ Cycle Shift Q
Silent Mode Ctrl R

Radar Target
------------
Designate/Cycle \
Undesignate/TDC Stow Shift \
TDC Up Shift Arrow Up
TDC Down Shift Arrow Down
TDC Left Shift Arrow Left
TDC Right Shift Arrow Right

Radar Scan Volume
-----------------
Decrease Azimuth Z
Decrease Elevation X
Increase Azimuth Shift Z
Increase Elevation Shift X

WEAPONS
-------
Stores Display S
Cycle AA [
Cycle AG ]
CCIP/Auto Toggle Shift ]
Jettison Station J
Release Flare '
Release Chaff ;
ECM Toggle C
Designate/Release Enter

Electro-Optical
---------------
E-O Weapon Cycle O
E-O Target Cycle Ctrl \

HARM
----
HARM Select U
HARM Target Cycle Ctrl \

SIMULATION
==========
Pause Flight P
Exit Flight Shift Esc
Fast-time Toggle Ctrl F
Warp-time Toggle Ctrl W
Earlier TOD Ctrl E
Later TOD Ctrl L
Night/Day (+6 hr) Ctrl N
Joystick Program Ctrl J
Hide Instruments Ctrl I

RADIO MESSAGING
===============
Ground Control Shift G
Control Tower Shift T
Flight Ops Shift O
Approach Control Shift C
Landing Signal Officer Shift L

WINGMAN COMMANDS
================
F1: Wingman flies to your 4 o'clock position.

F2: Engage/protect my air target.

F3: Resume your mission objectives.

F4: RTB or Return To Base. I use this only when my wingman is low on fuel (he will call "Bingo" when he has just enough fuel left to return to base).

Tactical pre-merge setup:

F5: "Bracket left" or flies to your left side (9 o'clock).

F6: "Bracket right" or flies to your right side (3 o'clock).

F7: "Split High" or flies at your right at a higher level.

F8: "Split Low" or flies at your left at a lower level.

Admin commands:

F9: Echelon. Parade position at your 4 o'clock.

F10: Trail. At your six o'clock.

F11: Combat spread.

F12: Lead. In front of you.


VIEWS
=====
Cockpit Views
-------------
Forward 1
Look Down 2
External View 3
Selected Target 4
My Aircraft 5
Padlock Target 6
Padlock Nearest 7
Padlock Wingman 8
In-flight Weapon Toggle 9
Radar Target Toggle 0


VIEW MODIFIERS
==============
Look Left Arrow Left
Look Up Arrow Up
Look Right Arrow Right
Look Back Arrow Down
Optical Zoom In Home
Optical Zoom Out End
Move Camera In Page Up
Move Camera Out Page Down

Multiplayer Chat Shift '


AA: Air-to-Air
AMRAAM: Advanced Medium-Range Air-to-Air Missile
AS: Air-to-Surface
HARM: High-speed Anti-Radiation Missile
HD: High-Drag
LD: Low-Drag
LGB: Laser Guided Bomb


STORES DESCRIPTION
==================
AIM-9M Sidewinder (190 lbs.) Short-range infrared-guided (heat-seeking) AA missile
AIM-9Mx2 Sidewinder (380 lbs.) Short-range infrared-guided (heat-seeking) AA missile
AIM-120 AMRAAM (350 lbs.) Advanced medium-range radar-guided AA missile
AGM-65B Maverick (645 lbs.) Electro-optically guided AS missile
AGM-88 HARM (790 lbs.) High-speed anti-radiation radar-homing AS missile
AGM-62 Walleye (1250 lbs.) Electro-optically guided gliding AS missile
MK-82 LGB (600 lbs.) Laser-guided general-purpose light bomb
MK-83 LGB (1100 lbs.) Laser-guided general-purpose medium bomb
MK-84 LGB (2100 lbs.) Laser-guided general-purpose heavy bomb
MK-82 LDx2 Slick (1040 lbs.) Free-fall general-purpose low-drag light bomb
MK-83 LDx2 Slick (2130 lbs.) Free-fall general-purpose low-drag medium bomb
MK-84 LD Slick (1980 lbs.) Free-fall general-purpose low-drag heavy bomb
MK-82 HDx2 Snakeye (1160 lbs.) Free-fall general-purpose high-drag light bomb
CBU-59B Cluster (490 lbs.) Free-fall anti-personnel and munitions bomb
B-57 Nuke (650 lbs.) Free-fall tactical thermonuclear bomb
BLU-107B Durandal (483 lbs.) Rocket-powered anti-runway bomb
EXT FUEL (2500 lbs.) Disposable fuel tank
FLIR (350 lbs.) Forward looking infrared pod / Electro-optical targeting device

RECOMMENDED LOADOUTS
====================
Mission Type
Station=>Store

Patrol
1/9=>AIM-9M, 2/8=>(Empty), 3/7=>(Empty), 4/6=>(Empty), 5=>(Empty)

Medium Range CAP (Combat Air Patrol)
1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>(Empty), 4/6=>AIM-120, 5=>EXT FUEL

Short Range CAP (Combat Air Patrol)
1/9=>AIM-9M, 2/8=>AIM-9Mx2, 3/7=>(Empty), 4/6=>AIM-120, 5=>(Empty)

Escort
1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>EXT FUEL

Intercept
1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>(Empty)

Ferry
1/9=>AIM-9M, 2/8=>(Empty), 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

CAS (Close Air Support)
1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-88, 4/6=>(Empty), 5=>CBU-59B

SEAD (Suppress Enemy Air Defenses)
1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>AGM-88, 4/6=>AIM-120, 5=>EXT FUEL

Light Free-Fall Strike
1/9=>AIM-9M, 2/8=>MK-82 LDx2, 3/7=>(Empty), 4/6=>(Empty), 5=>EXT FUEL

Heavy Laser-Guided (Precision) Strike
1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>MK-84 LGB, 4/6=>(Empty), 5=>EXT FUEL

Heavy Free-Fall Strike
1/9=>AIM-9M, 2/8=>MK-83 LDx2, 3/7=>MK-83 LDx2, 4/6=>(Empty), 5=>EXT FUEL

Deep Interdiction Strike
1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

Nuclear Strike
1/9=>AIM-9M, 2/8=>B-57, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

Anti-Runway
1/9=>AIM-9M, 2/8=>MK-82 HDx2, 3/7=>BLU-107B, 4/6=>(Empty), 5=>MK-82 HDx2

Anti-Tank
1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-65B, 4/6=>(Empty), 5=>(Empty)

  • John Trotter Jan 30, 2014



    Aileron Left Keypad 4

    Aileron Right Keypad 6

    Elevator Down Keypad 8

    Elevator Up Keypad 5

    Rudder Left <

    Rudder Center /

    Rudder Right >





    Increase Thrust =

    Decrease Thrust -

    Afterburner Backspace

    Brake Space

    Gear G

    Flap F

    Hook H

    Dump Fuel Shift D

    Refuel Shift F

    Service (refuel/arm) Shift S

    Eject Shift E

    Damage Display D

    Engine Display E



    HUD Options

    -----------

    HUD Altimeter Toggle Ctrl A

    HUD Brightness Ctrl B

    HUD Clutter Reject Ctrl C



    NAVIGATION

    ==========

    Autopilot Toggle A

    Autopilot Mode Shift A

    Waypoint Cycle W

    TACAN Cycle T

    ILS Toggle L

    Moving Map/Scale M

    Nav./HSI Scale N



    RADAR

    =====

    AA/AG Toggle R

    Sub-mode Cycle Q

    Standby B

    IFF Interrogate I

    Range Decrease Tab

    Range Increase Shift Tab

    ACM Cycle Shift R

    AACQ Cycle Shift Q

    Silent Mode Ctrl R



    Radar Target

    ------------

    Designate/Cycle \

    Undesignate/TDC Stow Shift \

    TDC Up Shift Arrow Up

    TDC Down Shift Arrow Down

    TDC Left Shift Arrow Left

    TDC Right Shift Arrow Right



    Radar Scan Volume

    -----------------

    Decrease Azimuth Z

    Decrease Elevation X

    Increase Azimuth Shift Z

    Increase Elevation Shift X



    WEAPONS

    -------

    Stores Display S

    Cycle AA [

    Cycle AG ]

    CCIP/Auto Toggle Shift ]

    Jettison Station J

    Release Flare '

    Release Chaff ;

    ECM Toggle C

    Designate/Release Enter



    Electro-Optical

    ---------------

    E-O Weapon Cycle O

    E-O Target Cycle Ctrl \



    HARM

    ----

    HARM Select U

    HARM Target Cycle Ctrl \



    SIMULATION

    ==========

    Pause Flight P

    Exit Flight Shift Esc

    Fast-time Toggle Ctrl F

    Warp-time Toggle Ctrl W

    Earlier TOD Ctrl E

    Later TOD Ctrl L

    Night/Day (+6 hr) Ctrl N

    Joystick Program Ctrl J

    Hide Instruments Ctrl I



    RADIO MESSAGING

    ===============

    Ground Control Shift G

    Control Tower Shift T

    Flight Ops Shift O

    Approach Control Shift C

    Landing Signal Officer Shift L



    WINGMAN COMMANDS

    ================

    F1: Wingman flies to your 4 o'clock position.




    F2: Engage/protect my air target.




    F3: Resume your mission objectives.




    F4: RTB or Return To Base. I use this only when my wingman is low on fuel (he will call "Bingo" when he has just enough fuel left to return to base).




    Tactical pre-merge setup:




    F5: "Bracket left" or flies to your left side (9 o'clock).




    F6: "Bracket right" or flies to your right side (3 o'clock).




    F7: "Split High" or flies at your right at a higher level.




    F8: "Split Low" or flies at your left at a lower level.




    Admin commands:




    F9: Echelon. Parade position at your 4 o'clock.




    F10: Trail. At your six o'clock.




    F11: Combat spread.




    F12: Lead. In front of you.






    VIEWS

    =====

    Cockpit Views

    -------------

    Forward 1

    Look Down 2

    External View 3

    Selected Target 4

    My Aircraft 5

    Padlock Target 6

    Padlock Nearest 7

    Padlock Wingman 8

    In-flight Weapon Toggle 9

    Radar Target Toggle 0







    VIEW MODIFIERS

    ==============

    Look Left Arrow Left

    Look Up Arrow Up

    Look Right Arrow Right

    Look Back Arrow Down

    Optical Zoom In Home

    Optical Zoom Out End

    Move Camera In Page Up

    Move Camera Out Page Down



    Multiplayer Chat Shift '










    AA: Air-to-Air

    AMRAAM: Advanced Medium-Range Air-to-Air Missile

    AS: Air-to-Surface

    HARM: High-speed Anti-Radiation Missile

    HD: High-Drag

    LD: Low-Drag

    LGB: Laser Guided Bomb










    STORES DESCRIPTION

    ==================

    AIM-9M Sidewinder (190 lbs.) Short-range infrared-guided (heat-seeking) AA missile

    AIM-9Mx2 Sidewinder (380 lbs.) Short-range infrared-guided (heat-seeking) AA missile

    AIM-120 AMRAAM (350 lbs.) Advanced medium-range radar-guided AA missile

    AGM-65B Maverick (645 lbs.) Electro-optically guided AS missile

    AGM-88 HARM (790 lbs.) High-speed anti-radiation radar-homing AS missile

    AGM-62 Walleye (1250 lbs.) Electro-optically guided gliding AS missile

    MK-82 LGB (600 lbs.) Laser-guided general-purpose light bomb

    MK-83 LGB (1100 lbs.) Laser-guided general-purpose medium bomb

    MK-84 LGB (2100 lbs.) Laser-guided general-purpose heavy bomb

    MK-82 LDx2 Slick (1040 lbs.) Free-fall general-purpose low-drag light bomb

    MK-83 LDx2 Slick (2130 lbs.) Free-fall general-purpose low-drag medium bomb

    MK-84 LD Slick (1980 lbs.) Free-fall general-purpose low-drag heavy bomb

    MK-82 HDx2 Snakeye (1160 lbs.) Free-fall general-purpose high-drag light bomb

    CBU-59B Cluster (490 lbs.) Free-fall anti-personnel and munitions bomb

    B-57 Nuke (650 lbs.) Free-fall tactical thermonuclear bomb

    BLU-107B Durandal (483 lbs.) Rocket-powered anti-runway bomb

    EXT FUEL (2500 lbs.) Disposable fuel tank

    FLIR (350 lbs.) Forward looking infrared pod / Electro-optical targeting device



    RECOMMENDED LOADOUTS

    ====================

    Mission Type

    Station=>Store



    Patrol

    1/9=>AIM-9M, 2/8=>(Empty), 3/7=>(Empty), 4/6=>(Empty), 5=>(Empty)



    Medium Range CAP (Combat Air Patrol)

    1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>(Empty), 4/6=>AIM-120, 5=>EXT FUEL



    Short Range CAP (Combat Air Patrol)

    1/9=>AIM-9M, 2/8=>AIM-9Mx2, 3/7=>(Empty), 4/6=>AIM-120, 5=>(Empty)



    Escort

    1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>EXT FUEL



    Intercept

    1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>(Empty)



    Ferry

    1/9=>AIM-9M, 2/8=>(Empty), 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL



    CAS (Close Air Support)

    1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-88, 4/6=>(Empty), 5=>CBU-59B



    SEAD (Suppress Enemy Air Defenses)

    1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>AGM-88, 4/6=>AIM-120, 5=>EXT FUEL



    Light Free-Fall Strike

    1/9=>AIM-9M, 2/8=>MK-82 LDx2, 3/7=>(Empty), 4/6=>(Empty), 5=>EXT FUEL



    Heavy Laser-Guided (Precision) Strike

    1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>MK-84 LGB, 4/6=>(Empty), 5=>EXT FUEL



    Heavy Free-Fall Strike

    1/9=>AIM-9M, 2/8=>MK-83 LDx2, 3/7=>MK-83 LDx2, 4/6=>(Empty), 5=>EXT FUEL



    Deep Interdiction Strike

    1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL



    Nuclear Strike

    1/9=>AIM-9M, 2/8=>B-57, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL



    Anti-Runway

    1/9=>AIM-9M, 2/8=>MK-82 HDx2, 3/7=>BLU-107B, 4/6=>(Empty), 5=>MK-82 HDx2



    Anti-Tank

    1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-65B, 4/6=>(Empty), 5=>(Empty)

    Aileron Left Keypad 4
    Aileron Right Keypad 6
    Elevator Down Keypad 8
    Elevator Up Keypad 5
    Rudder Left <
    Rudder Center /
    Rudder Right >

    Increase Thrust =
    Decrease Thrust -
    Afterburner Backspace
    Brake Space
    Gear G
    Flap F
    Hook H
    Dump Fuel Shift D
    Refuel Shift F
    Service (refuel/arm) Shift S
    Eject Shift E
    Damage Display D
    Engine Display E

    HUD Options
    -----------
    HUD Altimeter Toggle Ctrl A
    HUD Brightness Ctrl B
    HUD Clutter Reject Ctrl C

    NAVIGATION
    ==========
    Autopilot Toggle A
    Autopilot Mode Shift A
    Waypoint Cycle W
    TACAN Cycle T
    ILS Toggle L
    Moving Map/Scale M
    Nav./HSI Scale N

    RADAR
    =====
    AA/AG Toggle R
    Sub-mode Cycle Q
    Standby B
    IFF Interrogate I
    Range Decrease Tab
    Range Increase Shift Tab
    ACM Cycle Shift R
    AACQ Cycle Shift Q
    Silent Mode Ctrl R

    Radar Target
    ------------
    Designate/Cycle \
    Undesignate/TDC Stow Shift \
    TDC Up Shift Arrow Up
    TDC Down Shift Arrow Down
    TDC Left Shift Arrow Left
    TDC Right Shift Arrow Right

    Radar Scan Volume
    -----------------
    Decrease Azimuth Z
    Decrease Elevation X
    Increase Azimuth Shift Z
    Increase Elevation Shift X

    WEAPONS
    -------
    Stores Display S
    Cycle AA [
    Cycle AG ]
    CCIP/Auto Toggle Shift ]
    Jettison Station J
    Release Flare '
    Release Chaff ;
    ECM Toggle C
    Designate/Release Enter

    Electro-Optical
    ---------------
    E-O Weapon Cycle O
    E-O Target Cycle Ctrl \

    HARM
    ----
    HARM Select U
    HARM Target Cycle Ctrl \

    SIMULATION
    ==========
    Pause Flight P
    Exit Flight Shift Esc
    Fast-time Toggle Ctrl F
    Warp-time Toggle Ctrl W
    Earlier TOD Ctrl E
    Later TOD Ctrl L
    Night/Day (+6 hr) Ctrl N
    Joystick Program Ctrl J
    Hide Instruments Ctrl I

    RADIO MESSAGING
    ===============
    Ground Control Shift G
    Control Tower Shift T
    Flight Ops Shift O
    Approach Control Shift C
    Landing Signal Officer Shift L

    WINGMAN COMMANDS
    ================
    F1: Wingman flies to your 4 o'clock position.

    F2: Engage/protect my air target.

    F3: Resume your mission objectives.

    F4: RTB or Return To Base. I use this only when my wingman is low on fuel (he will call "Bingo" when he has just enough fuel left to return to base).

    Tactical pre-merge setup:

    F5: "Bracket left" or flies to your left side (9 o'clock).

    F6: "Bracket right" or flies to your right side (3 o'clock).

    F7: "Split High" or flies at your right at a higher level.

    F8: "Split Low" or flies at your left at a lower level.

    Admin commands:

    F9: Echelon. Parade position at your 4 o'clock.

    F10: Trail. At your six o'clock.

    F11: Combat spread.

    F12: Lead. In front of you.


    VIEWS
    =====
    Cockpit Views
    -------------
    Forward 1
    Look Down 2
    External View 3
    Selected Target 4
    My Aircraft 5
    Padlock Target 6
    Padlock Nearest 7
    Padlock Wingman 8
    In-flight Weapon Toggle 9
    Radar Target Toggle 0


    VIEW MODIFIERS
    ==============
    Look Left Arrow Left
    Look Up Arrow Up
    Look Right Arrow Right
    Look Back Arrow Down
    Optical Zoom In Home
    Optical Zoom Out End
    Move Camera In Page Up
    Move Camera Out Page Down

    Multiplayer Chat Shift '


    AA: Air-to-Air
    AMRAAM: Advanced Medium-Range Air-to-Air Missile
    AS: Air-to-Surface
    HARM: High-speed Anti-Radiation Missile
    HD: High-Drag
    LD: Low-Drag
    LGB: Laser Guided Bomb


    STORES DESCRIPTION
    ==================
    AIM-9M Sidewinder (190 lbs.) Short-range infrared-guided (heat-seeking) AA missile
    AIM-9Mx2 Sidewinder (380 lbs.) Short-range infrared-guided (heat-seeking) AA missile
    AIM-120 AMRAAM (350 lbs.) Advanced medium-range radar-guided AA missile
    AGM-65B Maverick (645 lbs.) Electro-optically guided AS missile
    AGM-88 HARM (790 lbs.) High-speed anti-radiation radar-homing AS missile
    AGM-62 Walleye (1250 lbs.) Electro-optically guided gliding AS missile
    MK-82 LGB (600 lbs.) Laser-guided general-purpose light bomb
    MK-83 LGB (1100 lbs.) Laser-guided general-purpose medium bomb
    MK-84 LGB (2100 lbs.) Laser-guided general-purpose heavy bomb
    MK-82 LDx2 Slick (1040 lbs.) Free-fall general-purpose low-drag light bomb
    MK-83 LDx2 Slick (2130 lbs.) Free-fall general-purpose low-drag medium bomb
    MK-84 LD Slick (1980 lbs.) Free-fall general-purpose low-drag heavy bomb
    MK-82 HDx2 Snakeye (1160 lbs.) Free-fall general-purpose high-drag light bomb
    CBU-59B Cluster (490 lbs.) Free-fall anti-personnel and munitions bomb
    B-57 Nuke (650 lbs.) Free-fall tactical thermonuclear bomb
    BLU-107B Durandal (483 lbs.) Rocket-powered anti-runway bomb
    EXT FUEL (2500 lbs.) Disposable fuel tank
    FLIR (350 lbs.) Forward looking infrared pod / Electro-optical targeting device

    RECOMMENDED LOADOUTS
    ====================
    Mission Type
    Station=>Store

    Patrol
    1/9=>AIM-9M, 2/8=>(Empty), 3/7=>(Empty), 4/6=>(Empty), 5=>(Empty)

    Medium Range CAP (Combat Air Patrol)
    1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>(Empty), 4/6=>AIM-120, 5=>EXT FUEL

    Short Range CAP (Combat Air Patrol)
    1/9=>AIM-9M, 2/8=>AIM-9Mx2, 3/7=>(Empty), 4/6=>AIM-120, 5=>(Empty)

    Escort
    1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>EXT FUEL

    Intercept
    1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>(Empty)

    Ferry
    1/9=>AIM-9M, 2/8=>(Empty), 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

    CAS (Close Air Support)
    1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-88, 4/6=>(Empty), 5=>CBU-59B

    SEAD (Suppress Enemy Air Defenses)
    1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>AGM-88, 4/6=>AIM-120, 5=>EXT FUEL

    Light Free-Fall Strike
    1/9=>AIM-9M, 2/8=>MK-82 LDx2, 3/7=>(Empty), 4/6=>(Empty), 5=>EXT FUEL

    Heavy Laser-Guided (Precision) Strike
    1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>MK-84 LGB, 4/6=>(Empty), 5=>EXT FUEL

    Heavy Free-Fall Strike
    1/9=>AIM-9M, 2/8=>MK-83 LDx2, 3/7=>MK-83 LDx2, 4/6=>(Empty), 5=>EXT FUEL

    Deep Interdiction Strike
    1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

    Nuclear Strike
    1/9=>AIM-9M, 2/8=>B-57, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

    Anti-Runway
    1/9=>AIM-9M, 2/8=>MK-82 HDx2, 3/7=>BLU-107B, 4/6=>(Empty), 5=>MK-82 HDx2

    Anti-Tank
    1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-65B, 4/6=>(Empty), 5=>(Empty)

×

1 Related Answer

Anonymous

  • 763 Answers
  • Posted on Sep 19, 2008

SOURCE: F/A - 18 Precision Strike Fighter

i suggest that you must go back to old windows xp. it must be incompatible with windows vista. and as far as i know most of the games are not functioning correctly with windows vista cause the game arent built for it. hope that helps!


CHARCOIS

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Lost book. have 18lb. turkey. how much water to put in bottom of oven and how long to cook it.

Hello Rands!

Here's the manual for your use and reference on your Rival 18 quart roaster oven.

http://www.rivalproducts.com/manuals/MANUALS/RO188BR_43_81844057.PDF

According to the instructions, you should add about 5 - 6 quarts of water in the lower compartment.

Please download and print a copy of the manual for your use and future reference. I have made a file folder on my computer labeled "Home Appliances and Equipment" into which I save electronic copies of all my owner's manuals and guides, just in case they become unavailable from the internet in the future. That way, I'll always have a file from which I can review and print out a copy, if needed.

Enjoy your Thanksgiving and save me a drumstick! Hope you find this Very Helpful and best regards!
tip

Pioneer PDP-4280HD Manual Model: PDP-4280HD / PDP-5080HD Have you lost your...

Pioneer PDP-4280HD Manual

Model: PDP-4280HD / PDP-5080HD

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Have you lost your Users Manual / Owner's Guide for your Pioneer PDP-4280HD?

Would you like a digital copy of the Owners Manual for easy searching of terms and quick reference?

Click here to download your pdf version of the Pioneer PDP-4280HD users guide.


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Want a copy of the Quick Start Guide

Lost interest. I only wanted a copy of the Quick Guide - not a discussion.
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I have moved into an apartment with a whirlpool AWZ475 washing machine with no instructions. Is there somewhere I can get an operators instructions on line ?
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F/A - 18 Precision Strike Fighter

i suggest that you must go back to old windows xp. it must be incompatible with windows vista. and as far as i know most of the games are not functioning correctly with windows vista cause the game arent built for it. hope that helps!


CHARCOIS
0helpful
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Logitech Freedom wireless joystick

i have had similar problems... it might be the disk also if the disk is really old it might not play properly becuase your computer is to new.but if that isent the problem your joy stick might only hook up to a desk top if you have considered these issues and nothng seems to effect it well ... get a joy stick that needs to be hooked up ... hope i helped
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